Biggest update b36


During the previous difficult month, the following work was done.


Setting up splines for the movement of aircraft;
The player's ship was made and imported;
Photo mode redesigned (several problems appeared, in particular, aircraft freezing during photo mode);
Photos are saved both in the game (did not decide if any album is needed in the menu), as well as on the user's disk;
Now you can hide the HUD at any time: both during the game and during the photo mode. And also the HUD is automatically hidden when playing in Hardcore mode;;
The player's cannon is now correctly attached to the ship;
Removed the mode of moving the player between two positions of the shooter;
Removed garbage (old assets) and extra code from the game;
Added new lighthouse model;
Redesigned beacon functionality and some graphic fixes;
Added initial credits with the logo of the studio and the game engine;
Added a new player gun (made animation during the shot; _not shown in the video_);
Added a new model of a standard aircraft, as well as a new material for it;
Environment generation functionality (now you can generate an environment, but there are no models for it, so it will need to be improved);
There were attempts to create a game build (not successful);
In the near future I think to rewrite everything in a new (clean) project;
Replaced VFX pictures with their own;
The logic of the collision of the aircraft and the ship;
Loading screen for transition between levels;
Weather change (sun and rain control);


Plans for the near future:

Look for a way to create a page on Steam (support does not help);
Creation of environment models;
Refinement of aircraft and their animation;
Reworking the project from a clean face (transferring functions to a clean project);
Refactoring.


Video-update:

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